Orbis Kingdom · S Tier

Reina — The Wind That Protects

The primary Airborne launcher in the game and one of the strongest juggle characters. Keeps enemies helpless in the air, limiting their counter-attack opportunities. High mobility with sprint + separate dodge.

Gale Sword
Gale Trait
Airborne / Bleed
8th Order Commander
⚡ Quick Answer

Reina is the best Airborne launcher and the core of every juggle team. Launch enemies with Rising Cutter or Wind Slayer, extend with Wind Grab, and finish with Castella's ground slam. Best team: Reina + Castella + Lute. Build with 3 Ruinsbreaker + 2 Azure Gale. Airborne is one of the strongest mechanics because launched enemies can't counter-attack.

📋 Character Overview

Full NameReina (蕾娜/雷娜)
FactionOrbis Kingdom
Title8th Order Commander (第八教团指挥官)
Hero TraitGale (疾风)
WeaponGale Sword (Melee)
Status AilmentsAirborne, Bleed (via Tempest)
UnlockExchange Shop (1 Fate's Invitation)
Exclusive KarmaThe Wind that Protects The Kingdom
Tier RankingS Tier
PlaystylePrimary Airborne launcher, mobile bridge, juggle core

⚔️ All Skills Explained

Skill Type Effect Use Case
Rising Cutter Active 1 Applies Airborne Close-range launcher. Primary combo opener.
Wind Slayer Active 2 Applies Airborne Likely wider range. Alternative launcher for groups.
Tempest Signal A Triggers on Stunned enemies. Applies Bleed. Switch in after teammate applies Stun. Extra damage + Bleed setup.
Wind Grab Signal B Triggers on Airborne enemies. Extends/increases Airborne. Core juggle extender. Keeps enemies in the air longer.

🔗 Skill Synergy Chains

🪽

Airborne Chain

Rising Cutter / Wind Slayer → Enemy Airborne → Wind Grab (Signal B) → Extend Airborne duration → Repeat or finish with teammate

🩸

Stun → Bleed Chain

Teammate applies Stun → Switch to Reina → Tempest (Signal A) → Applies Bleed → Continue combo with Bleed damage

🛡️ Best Build

Standard Airborne DPS Build

Exclusive KarmaThe Wind that Protects The Kingdom
Gear Sets3 Ruinsbreaker + 2 Azure Gale
Main StatsATK Power Up → Crit Hit Chance → Crit DMG
SubstatsAdditional Power > Status Ailment Efficiency
RuneResolve

Why This Build

  • 3-pc Ruinsbreaker — DEF Ignore for armor penetration on bosses
  • 2-pc Azure Gale — +15% Gale/Airborne damage. Directly amplifies Reina's entire kit.
  • Status Ailment Efficiency — Faster Airborne stacking = more juggle time

👥 Best Team Compositions

Team Best For Core Loop
Reina + Castella + Lute Best Airborne team Reina launches → Tempest → Lute extends → Castella ground slam burst
Reina + Theresia + Castella Endgame best all-around Current endgame benchmark. Works for nearly all activities.
Reina + Eileen + Aria Balanced Airborne Eileen and Aria support Airborne and ranged output
Reina + Eileen + Kalsion Fire Airborne Kalsion's Burn pairs with Reina's launch for elemental synergy
Reina + Eileen + Cerese Ice Airborne Cerese's Frost pairs with Reina's launch for freeze-juggle
Reina + Charlotte Action-heavy endgame Charlotte drives pressure, Reina supports aerial and spacing
Reina + Theresia + Roxy Airborne + Bleed Reina launches, Theresia/Roxy output during Airborne window

🪽 Airborne Combo Sequence

Reina + Castella + Lute — Full Juggle Loop

  1. Open with Reina — Use Rising Cutter or Wind Slayer to launch the target
  2. Tempest immediately — As the enemy starts rising, execute Reina's Tempest Signal Skill
  3. Switch to Lute — Activate Lute's Signal Skill to extend Airborne duration
  4. Cut to Castella — Slam the target to the ground for massive damage
  5. Repeat — Loop to maintain Airborne window control
💡 Why Airborne Is Broken

Airborne is one of the strongest mechanics in the game because enemies suspended in the air have limited counter-attack opportunities. They can't block, can't trigger Super Armor, and can't use special attacks. A well-executed juggle = a free damage window.

💨 Mobility: The "Mobile Bridge"

Reina has unique mobility options that make her the "bridge" of any team:

✅ Strengths

🪽

S-Tier Airborne Core

The primary Airborne launcher. Essential for every juggle team composition.

Dual Launchers

Both Rising Cutter and Wind Slayer apply Airborne. Flexible combo openers for any situation.

🔄

Dual Signal Skills

Tempest (Stun trigger) and Wind Grab (Airborne trigger). Responds to two different ailments.

💨

High Mobility

Sprint + separate dodge = two reposition options. Best mobility kit in the game.

🎪

Best Juggler

Keeps enemies in the air, limiting their counter-attack. Creates longer attack chains in tough encounters.

🔧

Universal Fit

Can slot into many teams as the third member. Works with Fire, Ice, Bleed and Poison archetypes.

❌ Weaknesses

🎮 Combat Tips

  1. Open with launchers — Always start with Rising Cutter or Wind Slayer to get enemies airborne
  2. Tempest on Stun — When teammates apply Stun, switch to Reina and trigger Tempest for Bleed
  3. Wind Grab to extend — Use Wind Grab immediately after launching to keep enemies in the air longer
  4. Use both dodges — Long sprint recovers space, short dodge for attack gaps. Don't waste either
  5. Pair with Castella — Before Airborne window ends, switch to Castella for the ground-slam finisher
  6. Lute extends chains — In Airborne teams, Lute can further extend Airborne duration
  7. Keep them airborne — Enemies in Airborne state have limited counter-attack. Juggle = safety.

⚠️ Common Mistakes

Forcing Airborne on Super Armor

Against Super Armor enemies, Airborne is ineffective. Switch to a different strategy or bring armor breakers.

Not Switching After Launch

Launching and then staying on Reina wastes the Airborne damage window. Switch to finishers immediately.

Ignoring Tempest Bleed

Tempest's Bleed is a free extra damage source. Always use it when Stun is applied.

Wasting Dual Dodges

Reina's mobility is her biggest advantage. Use both dodge options strategically.

Playing Like Ranged

Reina is a melee Airborne character. If you want ranged, pick Cerese or Othello.

No Azure Gale Set

2-pc Azure Gale is critical for Airborne damage. Don't skip it.

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