Reina is the best Airborne launcher and the core of every juggle team. Launch enemies with Rising Cutter or Wind Slayer, extend with Wind Grab, and finish with Castella's ground slam. Best team: Reina + Castella + Lute. Build with 3 Ruinsbreaker + 2 Azure Gale. Airborne is one of the strongest mechanics because launched enemies can't counter-attack.
📋 Character Overview
| Full Name | Reina (蕾娜/雷娜) |
| Faction | Orbis Kingdom |
| Title | 8th Order Commander (第八教团指挥官) |
| Hero Trait | Gale (疾风) |
| Weapon | Gale Sword (Melee) |
| Status Ailments | Airborne, Bleed (via Tempest) |
| Unlock | Exchange Shop (1 Fate's Invitation) |
| Exclusive Karma | The Wind that Protects The Kingdom |
| Tier Ranking | S Tier |
| Playstyle | Primary Airborne launcher, mobile bridge, juggle core |
⚔️ All Skills Explained
| Skill | Type | Effect | Use Case |
|---|---|---|---|
| Rising Cutter | Active 1 | Applies Airborne | Close-range launcher. Primary combo opener. |
| Wind Slayer | Active 2 | Applies Airborne | Likely wider range. Alternative launcher for groups. |
| Tempest | Signal A | Triggers on Stunned enemies. Applies Bleed. | Switch in after teammate applies Stun. Extra damage + Bleed setup. |
| Wind Grab | Signal B | Triggers on Airborne enemies. Extends/increases Airborne. | Core juggle extender. Keeps enemies in the air longer. |
🔗 Skill Synergy Chains
Airborne Chain
Rising Cutter / Wind Slayer → Enemy Airborne → Wind Grab (Signal B) → Extend Airborne duration → Repeat or finish with teammate
Stun → Bleed Chain
Teammate applies Stun → Switch to Reina → Tempest (Signal A) → Applies Bleed → Continue combo with Bleed damage
🛡️ Best Build
Standard Airborne DPS Build
| Exclusive Karma | The Wind that Protects The Kingdom |
| Gear Sets | 3 Ruinsbreaker + 2 Azure Gale |
| Main Stats | ATK Power Up → Crit Hit Chance → Crit DMG |
| Substats | Additional Power > Status Ailment Efficiency |
| Rune | Resolve |
Why This Build
- 3-pc Ruinsbreaker — DEF Ignore for armor penetration on bosses
- 2-pc Azure Gale — +15% Gale/Airborne damage. Directly amplifies Reina's entire kit.
- Status Ailment Efficiency — Faster Airborne stacking = more juggle time
👥 Best Team Compositions
| Team | Best For | Core Loop |
|---|---|---|
| Reina + Castella + Lute | Best Airborne team | Reina launches → Tempest → Lute extends → Castella ground slam burst |
| Reina + Theresia + Castella | Endgame best all-around | Current endgame benchmark. Works for nearly all activities. |
| Reina + Eileen + Aria | Balanced Airborne | Eileen and Aria support Airborne and ranged output |
| Reina + Eileen + Kalsion | Fire Airborne | Kalsion's Burn pairs with Reina's launch for elemental synergy |
| Reina + Eileen + Cerese | Ice Airborne | Cerese's Frost pairs with Reina's launch for freeze-juggle |
| Reina + Charlotte | Action-heavy endgame | Charlotte drives pressure, Reina supports aerial and spacing |
| Reina + Theresia + Roxy | Airborne + Bleed | Reina launches, Theresia/Roxy output during Airborne window |
🪽 Airborne Combo Sequence
Reina + Castella + Lute — Full Juggle Loop
- Open with Reina — Use Rising Cutter or Wind Slayer to launch the target
- Tempest immediately — As the enemy starts rising, execute Reina's Tempest Signal Skill
- Switch to Lute — Activate Lute's Signal Skill to extend Airborne duration
- Cut to Castella — Slam the target to the ground for massive damage
- Repeat — Loop to maintain Airborne window control
Airborne is one of the strongest mechanics in the game because enemies suspended in the air have limited counter-attack opportunities. They can't block, can't trigger Super Armor, and can't use special attacks. A well-executed juggle = a free damage window.
💨 Mobility: The "Mobile Bridge"
Reina has unique mobility options that make her the "bridge" of any team:
- Sprint-style movement — Long dash to recover space
- Separate dodge — Short evasion for committed attacks
- Two reposition options — Use the long sprint to recover spacing, save the short dodge for the next committed attack
✅ Strengths
S-Tier Airborne Core
The primary Airborne launcher. Essential for every juggle team composition.
Dual Launchers
Both Rising Cutter and Wind Slayer apply Airborne. Flexible combo openers for any situation.
Dual Signal Skills
Tempest (Stun trigger) and Wind Grab (Airborne trigger). Responds to two different ailments.
High Mobility
Sprint + separate dodge = two reposition options. Best mobility kit in the game.
Best Juggler
Keeps enemies in the air, limiting their counter-attack. Creates longer attack chains in tough encounters.
Universal Fit
Can slot into many teams as the third member. Works with Fire, Ice, Bleed and Poison archetypes.
❌ Weaknesses
- Airborne dependent — Against Super Armor enemies, Airborne fails and Reina loses significant value
- Needs teammates — Best performance requires finishers like Castella to capitalize on Airborne windows
- Melee risk — Despite high mobility, she's still melee and can be punished
- Bleed is secondary — Tempest's Bleed is a bonus effect, not her primary damage source
- Execution required — Needs precise Airborne timing and switch rhythm to maximize juggle duration
🎮 Combat Tips
- Open with launchers — Always start with Rising Cutter or Wind Slayer to get enemies airborne
- Tempest on Stun — When teammates apply Stun, switch to Reina and trigger Tempest for Bleed
- Wind Grab to extend — Use Wind Grab immediately after launching to keep enemies in the air longer
- Use both dodges — Long sprint recovers space, short dodge for attack gaps. Don't waste either
- Pair with Castella — Before Airborne window ends, switch to Castella for the ground-slam finisher
- Lute extends chains — In Airborne teams, Lute can further extend Airborne duration
- Keep them airborne — Enemies in Airborne state have limited counter-attack. Juggle = safety.
⚠️ Common Mistakes
Forcing Airborne on Super Armor
Against Super Armor enemies, Airborne is ineffective. Switch to a different strategy or bring armor breakers.
Not Switching After Launch
Launching and then staying on Reina wastes the Airborne damage window. Switch to finishers immediately.
Ignoring Tempest Bleed
Tempest's Bleed is a free extra damage source. Always use it when Stun is applied.
Wasting Dual Dodges
Reina's mobility is her biggest advantage. Use both dodge options strategically.
Playing Like Ranged
Reina is a melee Airborne character. If you want ranged, pick Cerese or Othello.
No Azure Gale Set
2-pc Azure Gale is critical for Airborne damage. Don't skip it.
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